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Orçun NiÅŸli
GAME DEVELOPER | DESIGNER | ARTIST


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Emotional Contrast of Two Gameplay Styles
"Anytown - Garage Sale Monsters" is an Indie RPG which melts two distinct genres in one pot, while still abstracting them completely from...

Orcun Nisli
Mar 30, 20172 min read


Design Pillars and Product Decisions
While designing a game, it is very easy to get lost in the set of features that might fit into the project and over the time game would...

Orcun Nisli
Mar 27, 20178 min read


Match-3 Games: Feature Proposal from a Stranger
Disclaimer This proposal is solely intended for my personal experimentation on game design. It is not requested by or submitted to the...

Orcun Nisli
Mar 3, 20165 min read


Match-3 Games: Farm Heroes Saga vs Mystery Match
Disclaimer These deconstructions are solely intended for my personal experimentation on game design. It is not requested by or submitted...

Orcun Nisli
Mar 3, 201613 min read


Endless Runners: Procedural Map Generation And Difficulty Curves
Procedural Map Generation with Minorly Varying Constant Map Parts Procedural level design does not mean that these levels should be...

Orcun Nisli
Oct 20, 20153 min read


Endless Runners: Understanding Previous User Experiences
Before starting the project, Buddies: Dash In Time, I had investigated many endless runners. Endless Runner genre is one of most popular...

Orcun Nisli
Oct 15, 20154 min read


Platformer Design Elements
Monochroma, a cinematic puzzle-platformer game, is the first big project out of Nowhere Studios and has been in development for 18 months....

Orcun Nisli
Mar 3, 201416 min read
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